坐标系变换

坐标转换

已知云端坐标点A(10,10),需要转换到本地坐标轴下的位置 B?

可能的问题

  • 坐标平移
  • 坐标旋转

参考

Unity中内置转换

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using UnityEngine;

/// <summary>
/// 坐标转换工具类
/// </summary>
public static class CTUtils
{
/// <summary>
/// 世界坐标转屏幕坐标
/// </summary>
public static Vector2 World2Screen(Vector3 wp, Camera camera = null)
{
if (camera == null)
{
camera = Camera.main;
}
return camera.WorldToScreenPoint(wp);
}

/// <summary>
/// 屏幕坐标转世界坐标
/// </summary>
public static Vector3 Screen2World(Vector3 sp, Camera camera = null)
{
if (camera == null)
{
camera = Camera.main;
}
return camera.ScreenToWorldPoint(sp);
}

/// <summary>
/// 世界坐标转视口坐标
/// </summary>
public static Vector2 World2Viewport(Vector3 wp, Camera camera = null)
{
if (camera == null)
{
camera = Camera.main;
}
return camera.WorldToViewportPoint(wp);
}

/// <summary>
/// 视口坐标转世界坐标
/// </summary>
public static Vector3 Viewport2World(Vector3 vp, Camera camera = null)
{
if (camera == null)
{
camera = Camera.main;
}
return camera.ViewportToWorldPoint(vp);
}

/// <summary>
/// 屏幕坐标转视口坐标
/// </summary>
public static Vector2 Screen2Viewport(Vector2 sp, Camera camera = null)
{
if (camera == null)
{
camera = Camera.main;
}
return camera.ScreenToViewportPoint(sp);
}

/// <summary>
/// 视口坐标转屏幕坐标
/// </summary>
public static Vector2 Viewport2Screen(Vector2 vp, Camera camera = null)
{
if (camera == null)
{
camera = Camera.main;
}
return camera.ViewportToScreenPoint(vp);
}

/// <summary>
/// 屏幕坐标转UI坐标
/// </summary>
public static Vector2 Screen2UI(Vector2 sp, RectTransform rect, Camera camera = null)
{
Vector2 uiLocalPos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, sp, camera, out uiLocalPos);
return uiLocalPos;
}

/// <summary>
/// 世界坐标转UI坐标
/// </summary>
/// <param name="isUIObj">是否为ui物体</param>
public static Vector2 World2UI(bool isUIObj, Vector3 wp, RectTransform rect, Camera uiCamera, Camera worldCamera = null)
{
if (worldCamera == null)
{
worldCamera = Camera.main;
}
Vector2 screenPos = World2Screen(wp, isUIObj ? uiCamera : worldCamera);
return Screen2UI(screenPos, rect, uiCamera);
}
}